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Resume

Profile

Enthusiastic and skilled individual with a passion for visual art, computer graphics and performance capture in animation and game development related projects. Effective communicator regarding concept proposals and art direction, analyzing game content and market potential, developing milestone schedules, managing team members, and building and maintaining strategic business relationships. Proficient in Japanese.

Education

School of Cinematic Arts, University of Southern California, Class of 2013
Major: BA Interactive Entertainment (Dean's List - current)
Minor: 3D Art for Games (Roski School of Fine Arts)

Mountain View High School, Mountain View, CA: Honor Graduate 2009

Skills and Interests

Proficient in use of various media software:
- Modeling, texturing, and character and effects animation in Autodesk Maya
- Optical Motion Capture and Tracking using Vicon Blade and Autodesk Motionbuilder
- Adobe Creative Suite 5 - Photoshop, Illustrator, and Flash, for illustration and animation
- Compositing/post-production experience with Adobe After Effects and Nuke
- Editing experience with Avid Media Composer, Adobe Premiere, and Final Cut Pro
- Experience with programming in C++, Actionscript 3.0, and HTML
- Japanese language: spoken proficiency; reading and writing proficiency
- Hebrew language: reading proficiency; some writing and conversational ability
- Semi-professional upright bassist and bass guitarist (playing since 2004), avid music fan.

Work Experience

USC School of Cinematic Arts, Interactive Media Division — 2010-Present
Support faculty in the coordination and execution of the division's administrative affairs. As a student worker, screen and prioritize incoming communication between the division and business ventures, prospective students, and the press. Provide graduate and undergraduate students thesis space access to the Robert Zemeckis Center for the Digital Arts.
Reference: Adrienne Capirchio (supervisor) 213.821.2515 acapirchio@cinema.usc.edu

Zoetrope Aubry Productions — Summer 2011
Undergraduate intern at a media and film postproduction studio in the Presidio of San Francisco. Designed and produced DVD media, performed administrative tasks, and met with studio clients. http://zap-sf.com/
Reference: Kim Aubry (founder/supervisor) 415.788.7901 kaubry@zap-sf.com

SOOVOX — 2011-Present
Creative directing intern of gamification for a social media startup that specializes in measuring an individual's network influence and connecting them directly with their favorite brands. http://soovox.com/
Reference: Partha Dey (supervisor) 213.926.9810 partha@soovox.com

Internal Drive Tech Camps — Summer 2010
Instructed students age twelve to seventeen in HTML and Flash web design, video game creation (Fusion), Maya modeling, animation, and Final Cut Pro at iD Tech Camps in Stanford University. http://www.internaldrive.com/
Reference: Keri Callison (regional manager) kcallison@internaldrive.com

USC Episodic Games Innovation Group — 2009-Present
Co-founder, designer, and art lead for a five-person game development student team. Implemented four titles with engines ranging from Flash to Unreal to XNA. Participates in events such as the USC Hack-a-thon and the Global Game Jam. Team regularly attends Game Developers Conference in San Francisco.
Reference: Chris Oslund (co-founder) 952.334.9638 chrisoslund@gmail.com

 

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